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Additionally, Zestiria tends to show off its backgrounds too frequently, taking up screentime that perhaps could have been used to fix pacing issues. It is also worth mentioning that ToZ's CGI dragons strike as jarring compared to other animated elements. The character designs are charming at first glance, but part of the cast often looks inexpressive or has forced reactions. That being said, ToZ's animation failed to live up to the high standards set by Ufotable's older works (e.g. They deliver where other studios usually fail: smooth fights, good-looking backgrounds and CGI usage. Ufotable is known for providing high quality eye-candy. Lastly, the fact they rushed the finale in spite of the slow-paced first cour is unacceptable for a 27-episode show. There are several anticlimactic/awkward moments across the show: namely characters who suddenly laugh, cry or scream for no reason. The original idea of the show taking liberties with the plot seen in the game was originally promising (due to it being considered below average by a large portion of the Tales fanbase), but unfortunately, the result proved to be disappointing too.
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ToZ also disappoints when it comes to direction and pacing. And while it's true that Zestiria might work as a baby's first show, this alone doesn't make up for its shallowness and lack of originality. For anybody who has experienced a decent amount of fantasy stories, the whole premise of "a crew withĭifferent powers goes on a journey to save the world" gets old quickly. Tales of Zestiria’s main issue is that it came out in 2016. Having said that, I will now analyze the different aspects of "Tales of Zestiria the X" as a whole: This can be verified to some extent by comparing S1's amount of MAL ratings (~100k) with that of S2 (~50k). Before starting my review, I want to say that in my opinion, the high score of this show is not representative of its actual reception in the Western anime community.
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